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1. Attribute implants!!! - in Player Features and Ideas Discussion [original thread]
Edited by: Aiko Intaki on 16/12/2009 13:52:13 Would you argue the same thing for +5% hardwirings? If not, why? It basically sounds like you don't like implants as a whole because: 1. The top tier implants are expensive. 2. Jump clones are i...
- by Aiko Intaki - at 2009.12.16 13:50:00
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2. A new and unique ship class. - in Player Features and Ideas Discussion [original thread]
Edited by: Aiko Intaki on 12/12/2009 19:14:49 Electronic Attack Battlecruiser: - A T2 hull based on the related tier-2 racial battlecruiser. - Available high slots and mount points are reduced compared to their T1 counterpart. - Possess T2 ...
- by Aiko Intaki - at 2009.12.12 19:13:00
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3. What to do with those redundant POS? - in Player Features and Ideas Discussion [original thread]
Originally by: Avoida Planting a POS in a belt really wouldn't reduce the chances of someone getting ganked...for several reason. 1. They would still have to venture outside the shields to mine. 2. As those ships are quite slow and many be...
- by Aiko Intaki - at 2009.11.17 22:02:00
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4. Caldari/Gallente/Amarr/Minmatar Standings - in Player Features and Ideas Discussion [original thread]
I disagree, because there is a cap to how low derived standings will take you. You can mission all year long for Caldari and never go below -5 with Gallente, unless you're also shooting Gallente ships as a part of those missions. The cap is differ...
- by Aiko Intaki - at 2009.11.17 15:28:00
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5. Beyond Incarna, the next big thing.... - in Player Features and Ideas Discussion [original thread]
Extending Faction Warfare to include pirate factions. A lesser version of the 0.0 sov system for low sec systems, allowing much smaller corporations or alliances to organize in low sec more significantly than they currently can before moving into...
- by Aiko Intaki - at 2009.11.06 03:28:00
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6. Titans losing there AOE doomsday, perhaps get a line of fire AOE? - in Player Features and Ideas Discussion [original thread]
Not a bad idea, actually; AOE doesn't have to be a sphere... Use the titan's facing to project a cylinder AOE death ray, or later a toned down conical weapon. At that point you've essentially made them big, metallic dragons.
- by Aiko Intaki - at 2009.11.03 18:18:00
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7. Repairing drones in sleeper space - in Player Features and Ideas Discussion [original thread]
It won't get implemented until carriers and such are limited to how many drones they can carry (apart from fighters) by separating the current drone bay into drone-only and fighter-only bays. The hit on the database for monitoring the health of a ...
- by Aiko Intaki - at 2009.10.05 16:59:00
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8. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
Originally by: Fohrum Ahlt Edited by: Fohrum Ahlt on 20/04/2009 17:02:45 1. Mining being one of the least efficient ways of getting minerals. 2. Most T1 manufactured items being worthless beyond their mineral costs. ... NOTE: 1 & 2 ca...
- by Aiko Intaki - at 2009.04.20 17:36:00
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9. Standing Decay - in Player Features and Ideas Discussion [original thread]
Edited by: Aiko Intaki on 27/03/2009 18:00:14 Originally by: Jin Labarre Is this about positive or negative standing? I'm asking, because you used the word "decay", which implies the reduction of positive standing. This should be an...
- by Aiko Intaki - at 2009.03.27 17:59:00
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10. Standing Decay - in Player Features and Ideas Discussion [original thread]
I would like to see a character's NPC corp standings decay toward zero (from high positives or negatives) by some small percentage over some reasonable interval in which they didn't receive a standing modification. I'd further like to see the same...
- by Aiko Intaki - at 2009.03.26 17:47:00
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11. BOOKMARKS ON YOUR OVERVIEW - in Player Features and Ideas Discussion [original thread]
Edited by: Aiko Intaki on 26/03/2009 12:06:13 I'd love to see this, but doubt it'll happen. Given the WTZ change that CCP didn't want to make (but made in the name of reducing the need for bookmarked instas), I doubt they would do anything to...
- by Aiko Intaki - at 2009.03.26 12:05:00
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12. Clone Jump timer too long... - in Player Features and Ideas Discussion [original thread]
Supplying the pro-time reduction argument for the OP: IF someone maintains somewhat regular play times (4ish hours after finishing work, for instance), then a 24 hour timer means that JCing at the end of one session necessarily commits me to the ...
- by Aiko Intaki - at 2009.03.24 12:13:00
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13. Internal corporation market - in Player Features and Ideas Discussion [original thread]
Change corporation to alliance and my interest would be piqued. Any thoughts on corporation or alliance filters on market views? Good? Bad? OMFGWTF Terrible?
- by Aiko Intaki - at 2009.03.23 17:27:00
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14. Stealthbombers? FIX please! - in Player Features and Ideas Discussion [original thread]
Importantly: - Allow stealth bombers use of the cov-ops cloak. To fix cruise missiles on a stealth bomber: - Create a new missile launcher type (stealth cruise launcher, or some such thing). - Create new cruise-damage equivalent ammunition ...
- by Aiko Intaki - at 2009.03.21 14:44:00
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15. Let cariers carry ships with pilots - in Player Features and Ideas Discussion [original thread]
Originally by: hawtalt ****mistress In order for a player entity (A) to be capable of carrying other player entities within it, Player entity (A) must be capable of carrying an infinite number of player entities within itself. The number m...
- by Aiko Intaki - at 2009.03.09 23:03:00
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16. New skill (Necromancy ) - in Player Features and Ideas Discussion [original thread]
No. Now being able to use some sort of advanced hacking skill to take over another player's or NPC's modules, I'd endorse!
- by Aiko Intaki - at 2009.02.20 23:45:00
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17. A tale of three sandboxes or why lowsec got left out. - in Player Features and Ideas Discussion [original thread]
1. Give players a means of "conquering" or controlling low sec areas. 2. Reward the controlling entities based on metrics of how prosperous the region is; more missions completed, more ore mined, more ISK traded on the market, etc. The more prosp...
- by Aiko Intaki - at 2009.01.25 00:01:00
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18. Learning skills aren't cool! - in Player Features and Ideas Discussion [original thread]
Originally by: Karrade Krise As stated by a few other posters already...it's just not viable to take them out now. There is no truly balanced way of getting rid of them/giving all level 5 to all. There's no real "fair" way to deal with th...
- by Aiko Intaki - at 2009.01.18 17:22:00
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19. Mission running - Industrialists Worst Nighmare - in Player Features and Ideas Discussion [original thread]
My own alternative suggestion is to keep the Meta 0 items dropping as they currently are, and then remove all Meta 1 through Meta 4 drops from mission rats. In place of the Meta 1 through Meta 4 drops, have some currently nonexistent Meta 1 throug...
- by Aiko Intaki - at 2009.01.07 22:18:00
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20. Sorting by Meta Level - in Player Features and Ideas Discussion [original thread]
Originally by: Master Entreri I like it! I have thought to same thing! /signed I think everyone has thought of it... and half of everyone has posted a thread about it. (myself included) I'm guessing CCP doesn't want this feature in gam...
- by Aiko Intaki - at 2009.01.03 22:43:00
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